The Dice That Refuse a Champion
Four six-sided dice. None is loaded in the ordinary sense: every face has an equal chance to appear. And yet each die beats another die two-thirds of the time, in a perfect circle. Who should choose first?
Choose your die first
Your matchup
Every possible face pairing is counted equally.
A circle with no winner
Each arrow means “beats with probability ⅔.” Follow the arrows all the way around—and you're back where you started.
Why does this work? Show the short proof.
A beats B: A rolls 4 on four faces; B always rolls 3. Probability 4/6 = ⅔.
B beats C: C rolls 2 on four faces; B always rolls 3. Probability 4/6 = ⅔.
C beats D: C rolls 6 with probability ⅓ (always winning), or rolls 2 with probability ⅔ while D rolls 1 with probability ½. Total ⅓ + (⅔)(½) = ⅔.
D beats A: D rolls 5 with probability ½ (always winning), or rolls 1 with probability ½ while A rolls 0 with probability ⅓. Total ½ + (½)(⅓) = ⅔.
The complete probability table
Each square gives the chance that the row die beats the column die. Green is favorable; pink is unfavorable. The diagonal is omitted.
| vs | A | B | C | D |
|---|